BigMath: {
abs: (value: bigint) => bigint;
max: (...args: bigint[]) => bigint;
min: (...args: bigint[]) => bigint;
mulDiv: (x: bigint, y: bigint, z: bigint) => bigint;
mulDivC: (x: bigint, y: bigint, z: bigint) => bigint;
mulFactor: (decimal: bigint, a: bigint, b: bigint) => bigint;
} = ...